Monthly Archives: June 2013

Settings in RPG Design: On Carts and Horses

I’ve noticed that many other amateur game designers I’ve talked to focus heavily on the setting of their game, often getting into minuate of architecture and fashion before even considering fundamental design concerns such as Character Advancement. This isn’t particularly surprising when you look at some of the older generation of RPG and compare the […]

Four-Color Heroes Playtest (Saturday 6/8)

If you are in the Chicago area and want to meet the creator of Four-Color Heroes (me!) I will be holding a public playtest of the latest build this Saturday (6/8) from noon to 4pm at Mad River Bar & Grill (2909 N Sheffield Ave). The Playtest group is already filled up, but if you […]